How does imprint work in magic




















Anytime a card with Imprint or other cards that have a triggered ability that is linked to a second ability refers to 'the exiled card' it really refers to both cards. In cases like Prototype Portal where it looks at properties of exiled card you would have to look at both cards, and add their CMCs together. You would then get to make tokens of both cards. If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability.

You may cast either or both of the copies in any order. If these answers are being used to determine the value of a variable, the sum is used. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order. Imprint abilities are a type of abilities called Linked abilities. In particular with Imprint, the second ability on the card always refers specifically to cards exiled by the first ability on the card.

Rule If that ability asks for any information about the exiled card, such as a characteristic or converted mana cost, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on the exiled card, it performs that action on each exiled card.

Linked abilities are when one ability on a card performs an action or some objects are affected by this first ability Then another ability on the card refers to an object or outcome of the initial action. These two abilities are linked as the second ability does not work effectively unless the first one is also there. As mentioned above, Imprint worked a bit differently when initially introduced.

You could only choose color and creature type. I wanted more. I toyed around with versions that allowed you to give greater input but I always ran into the problem of memory. Any decision that allowed a player to make anything more than a few simple choices became unwieldy which is why Onslaught's Riptide Replicator makes you put counters on it to keep track of the size of the tokens. In addition, creating whatever creature you wanted was pretty powerful.

I needed a way to balance the card. And then one day, creativity whacked me on the side of the head. What if I used a card as a marker or memory aide? That way, anytime I was unsure I could just check the card. The solution worked perfectly. The card had a neat power and cool aesthetics. Clone Machine quickly became one of my favorite cards I designed.

So why haven't any of you heard of it? Why didn't Urza's Saga have a Clone Machine? Well, it kinda did and it kinda didn't. You see, there are many pitfalls between a card being designed and it being printed.

One such pitfall is known as the rules team. The rules team during Urza's Saga development was a completely different group of people from today's team.

And the old team didn't like Clone Machine. That card was called Phyrexian Processor. Not a bad replacement. The card showed up in the finals of a World Championship Worlds in Brussels in both decks.

In fact, game one of Jon Finkel vs. Bob Maher might be one of the best games of Magic ever played. And the game hinged on Maher misplaying his Phyrexian Processor. So all, it seemed, worked out for the best. But here's the problem. I liked the card. I really, really, liked it. Rather than abandon it, I tucked it away to wait out the rules team. Flash forward to the fall of While working on the design for Mirrodin , I began looking at some old files for artifact ideas.

A lot get created and lost along the way, so a good designer always takes a peek back at what he's done. I dusted the little fellow off and put him into the design. There was a news rules team, so I figured the card deserved another shot. All cards printed with the imprint keyword have received errata in the Oracle card reference. From the Comprehensive Rules February 1, — Conflux Imprint Obsolete Cards that are in the removed-from-the-game zone because they were removed from the game by an imprint ability are imprinted on the source of that ability.

Wizards of the Coast. Gottlieb July 08, Keyword Abilities.



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