Couchbase took even those failures in stride without interrupting game operation or performance. While the scaling requirements of a hit social game may be more extreme than those of most applications, the importance of being able to easily scale your application without downtime while maintaining performance is critical to the success of most applications.
Until an acquisition by IBM in , Bob served as chairman, CEO, and president of Transitive Corporation, the worldwide leader in cross-platform virtualization with over 20 million users. Bob held several executive general management positions at Cadence Design Systems, Inc. Bob also headed High Level Design Systems, a successful electronic design automation start-up that was acquired by Cadence in Log in to Reply.
So how many documents are write and read per second with nodes? Is it cloud environment or dedicated HW? Hi Artur — They are running Couchbase on dedicated hardware managed by a hosting provider and averaging about , doc reads and writes, per second, in support of the game.
The cluster is also multi-replicating data at similar rates across the cluster which has allowed us to absorb many hardware failures in the last couple weeks. Hi — You should talk with Cloudant to get insight into their offerings and capabilities. They are best prepared to answer those questions.
Couchbase does support hosted deployment of our software on EC2 via rightscale. Very easy to use. Just google couchbase and rightscale. You just interact with the API. I wonder if they are having the same issue with the rebalance feature.
Are they using the couchbase 1. We are using membase 1. Hi screwdisk — Sorry you are having trouble. Are you getting the help you need? We are in the process of looking for someone to help us build out our arch for an upcoming social game and well none of us here at the office have any big exp with running sites or handling data in the millions per hour or more and being able to keep scaling with out any downtime..
True, mobile is a little bit different. But life cycles for mobile games are getting shorter every quarter. When the deal finally closed, they had about 5 million. When DeNA won the bidding war against Zynga for this company led by former EA execs, they got 12 million registered users.
Up until now, Ngmoco has mostly been a source of costs for its Japanese parent as it only launched its Android-based mobile gaming network last fall.
Ko: If you look at the company and its DNA, we've done stuff over the past. We've created games that are social and fun for more than million people around the world and we're going to continue focusing on that. Porter: One of the things about making network-based games like Words With Friends, the amount of network traffic you get when exchanging data between games, it's just massive. Performance is so critical, so teaming with Zynga is about creativity but it's also about the most brilliant engineers who can scale games and take performance for players to a really high level.
We brought the game that's fun, our ability to reach players is so amplified in this situation that we're super excited about it. For you. World globe An icon of the world globe, indicating different international options. Get the Insider App. Click here to learn more.
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