Aqw which wire do i cut




















Comment by Phantom — July 20, Comment by leonardo — August 23, Comment by Phantom — August 27, Okay Its black Friday or the day after And I cannot pickup the datadisk And when I go to hal there are no missons available? Comment by ace0drayden — November 24, Wow brilliant walk through! The best I have ever seen as it is simple and easy to follow with images:. Comment by Dietrech — February 27, Comment by Phantom — February 27, When i did Bonzai Planet i finish it all but then when i was on the part when you had to shoot yourself to the ship my computer crashed and i cant redo it so i cant get Datadisk 3… im sooo confused, is their anyway to like redo it or something.

Comment by K. H — April 7, Comment by Bank — April 13, Comment by SeignLight — May 17, Comment by Phantom — May 17, Comment by naum — June 15, Comment by naum — June 16, Comment by Mesjax — July 3, Comment by Nic — November 15, You are commenting using your WordPress.

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Entries and comments feeds. AQWorlds Portal. Share this: Twitter Facebook. Like this: Like Loading Yeah same here but, is it an issue or a puzzle? Comment by Corinna — June 15, Reply. Comment by Phantom — June 15, Reply. Comment by Phantom — June 16, Reply. Yep no problem man Comment by Phantom — June 16, Reply. Then, click on the red button on top of the boiler. You will obtain the Dwakel Decoder. Note that button is only red if you have not already obtained the Dwakel Decoder. It will turn back into a normal, brown button once you click on it.

As long as you have the decoder in your bag, you will be able to decode the map. To access the map, simply equip the weapon and click on it. The decoder will show up in the top left corner of the map. When you find something on the map, the decoder will change from red to green. J6's Secret Hideout Map and the Dwakel Decoder are both permanent items, so you'll need some open inventory slots for this saga.

There are multiple NPCs in the Saloon, and completing their quests will lead to them answering your questions about J6 and may net you some cool gear. However, completing their quests is not required to continue on in the J6 saga. You will have three seconds to decide whether you will choose rock, papers, or scissors, and you will be able to see your opponent's choice, too. If you win, you'll be able get Henry Bonney's answers to your questions about J6.

William Pickett Quests: Get me that Recipe! In order to gain his trust, you must answer a series of questions. However, clicking I'm a Spy!

Answering J6's questions correctly will cause him to give you the coordinates to his ship, the Hyperium. Answers: 1. Where J6 was spotted last? Westion 2. Who saw J6 last? Joe Jingle 3. What did J6 steal? Crystallized dragon breath 4. What is J6's weapon of choice? Dual Revolvers 5. What is J6's eye color? Green 6. What is J6's class? Thief Click on the Crystallized Dragon Breath in the furnace to obtain it. Note that this item is a permanent item that will take up an inventory slot. You should have the screen size to normal and graphics on high to find the correct coordinates more easily.

If you're having trouble, you can view this image. Once you join the Hyperium for the first time, you will be able to access it from your world map in the Sandsea area. You will no longer need J6's Secret Hideout Map and the Dwakel Decoder after this point, so you may discard those items.

The Hyperium's first line of defense is the Defense Turrets which can kill you if you try to walk past them. In the side room of the ship, you'll see two red buttons which can deactivate the turrets for a short period. Note that you'll need to have the Crystallized Dragon Breath in your inventory in order to click the button on the right. You can either have someone stand in the side room and press the two buttons while you run across, or you can try to evade the turrets. A good thief build will increase the chance of success, as will a Potion of Evasion.

Reens can be found by walking to the bottom-right teleporter in the big tower. Equip the class and use the last skill, increasing your haste and dodge chance, and run across.

You may not be able to get past the turrets on the first try, but keep trying! To access the Bounty Hunter Shop , enter the first room in the Hyperium's hallway after you get past the turrets. There will be a wall with various gauges on them. Pretend that the gauges are analog clocks, with gauge needles being the hour hands. Click on the gauges in the order of ascending prime numbers from 2 to Here is a visual guide. J6 will be on the far right of the Hyperium.

Click on his pocket to pickpocket him and get the VR room Access Card a permanent item , which will allow you to proceed to the VR room. You can view how much dexterity you have by clicking on the "Character" button in the button right of the screen, the button that looks like a set of armor.

You should gather some motion sickness remedies…and a mop just in case. I'm sure it's been lost in The Span of time since I travel all over the place. As soon as you find my Comfy Pillow, we can leave.

Then once you get to hyperspace goto the VR room then click on the computer monitor then you will enter a cutscene then once the cutscene finishes go speak to HAL in the command center then follow the instructions to the mini game in order to win.

After the mini game ends and you defeat HAL then go back to where J6 is then you will enter a cutscene then you will have to determine the outcome of J6 by either sparing his life or shooting him. Are you chasing those bad guys? I know where the Boss is hiding… but I need your help first!

Nothing is more super than saving the planet—by recycling! Check the Trashcans and bring me 10 Recyclable Products. Won't you teach them a thing or two in manners?

Show 8 Bullies the power of proper manners! I went door to door and selflessly asked for Fundraiser Donations, but the thugs and bullies stole all the donations! Wes was worried 'bout yuh! Did that superhero wannabe give yuh trouble? Looks like yuh got yerself a new hat! Looks good, looks good! We no knows who has the Key, but wes thinks it be somewhere in this area!

Find the Key, Boss! Once you defeated the thug minion and save the girl quest automatically turns in then click J6's npc bubble then click on Finish then you will return to the VR Room in hyperspace. You need someone in the room left of the turrets to press the buttons. The second turret can only be turned off by Crystallized Dragon Breath, You can get this in the Forge Room with J6, It's the orangey crystal floating in the forge. Equip it, and use the last skill which increases your haste and chance to dodge a good thief build increases chance of success and run across.

It has been tested 10 times with a full warrior build and 8 out of 10 times, the person passed through unharmed. Also you can also buy an evasion potion and use it with a rogue based class to increase your dodge rate to pass through unharmed.

Prime numbers from are You must click the gauges in the in the correct order. Each gauge represents a time and you can easily see which is which. What are the answers to the J6 Quiz? Westion 2. Joe Jingle 3. Crystalized Dragons Breath 4. Dual Revolvers 5.

Green 6. Thank's goes to Trogdor V20X6 for item information. Thank's goes to alvin for update hyperium info. Thank's goes to THEtrader for noting Zephyrus bug had been fixed.

Post : 2. Van Fanel Member. Nice guide, just a few points For part 3: You can't get past the turrets via summon. The only ways are the ones you mention at the bottom, which might be better placed at the top where you mention the turrets first. There is also a lot of text which makes it kinda hard to follow. The missions or the items you have to get are hard to find unless you know exactly where they are supposed to stand.

Maybe put the items and quests between the parts so people can see that there is a clear structure. Post : 3. Your input is much appreciated Van fanel and thank's for pointing out those error's I missed but I have no idea what you mean by this quote: There is also a lot of text which makes it kinda hard to follow.

Maybe put the items and quests between the parts so people can see that there is a clear structure But I'm probably gonna improve the layout of HAL's mission's so it's easier to read. Post : 4. Sorry, should have made it clearer. I meant that the items you have to get for the chapters are together with the quests and the chapters itself. So it is kinda hard to figure out where you are and what you have to do. If you don't know which item you have to get, it's hard to find it mentioned in the guide.

I merely suggested to mention the items and the quests individually and not part of a chapter, like: quote: Zephyrus Quests Datadisc 5 Moonyard I hope this explains it a bit what I meant. Post : 5. Shadowhunt Member. Van already pointed out a few things, but here are a few more you can look at. First of all, you have a lot of run-on sentences in the guide, including several that go for two to three lines. This makes it extremely hard to read and comprehend. Use punctuation to break it up and make it easier to read, so that people are able to actually understand things.

Secondly, the formatting in general is just sort of weird. There's a bit of a pattern to some of the things but in general it seems like you have some really strange uses of centering text, bold, italics, and font sizes. You format things, for example the Chapters, like they're the main part by centering them but then you make them a smaller font than the parts that come below it, which generally dictate subpoints. Third, I'm fairly sure that the quest zone and whatnot is Alley, not Ally.

Fourth, you probably want to make mention of the choice to shoot J6. This will reset the saga's progress and you'll have to do it all over. A lot of people chose this option when they didn't think it mattered much and then were very much confused when they weren't able to access maps, so you probably want to mention it.

Fifth, you may want to standardize your horizontal rules. You've got a couple of them up at the beginning and everywhere else, there is just one. You can also make them look more centered by having a space between your text and the horizontal rule tag, then having the next bit of text right under it. If gives an effect like this: I like to type words You also like to type words That's just from a quick skim, I may go back through for proofreading and grammar at a later point when I've got some more time.

AQ AQW. Post : 6. Thank's for your feedback shadowhunt I found some more error's I was unaware of and corrected them. Post : 7. Your approval request has been denied. Van Fanel and Shadowhunt have already pointed out a lot of these errors.

Formatting This part is what held me back from approving you. There is quite a bit of inconsistencies with the way you've formatted things.

Perhaps I have a bit of bias here, since when I wrote the wiki's J6's Saga guide I wasn't able to use formatting effectively as one can on the forums and so this is why I want to help yours be as great as possible. First, the titles. I see you've used two types of headers, the "parts" that you've assigned, and then the in-game chapters as well.

I personally found it a bit confusing when it keeps switching between the two, so I would recommend you put more emphasis on one of them, in this case probably the one from your table of contents. Also the FAQ and credits section are completely different from the rest. You may want to consider adding a search system to your guide to help users find certain sections easier.

Though the decision is up to you for this. Since longer guides have many different subjects, it's good that you have a Search System. It's hard to scroll through the entire guide and attempt to do this. Indexes are Search Systems are always at the top of the guide, usually along with a code by the section to find it. Most approved AQW Guides have a system like this and so the best way to learn how to do one would be to follow by example.

Sato's sections of the Comprehensive Legendary Items Guide did this very well. Next, I've noticed you used a lot of wiki links in your guide and that's great!

Some sort of additional formatting for links like italics or bold would be nice. And lastly, Shadowhunt nailed exactly what I was going to say about horizontal rules. Content This part has been done very well.

I have no issues here. So as you can see, there are only minor gripes that are holding your guide back from being the best it can be. If you fix these up then your guide will be approved in no time. Post : 8. There are a couple more things I noticed.

You've got a couple sections, like Annie Star's quests, that have text the same color as the link, but the text isn't a link, so if you try to click on it, nothing happens. This is somewhat confusing. Also, there are a few areas near the end where you have a monster's name in red text.

I'm not sure why this is, like if you meant to link them but didn't or if you just want them to stand out, but it isn't done throughout the whole guide so it seems off. Finally, you may want to consider making it extra clear what you need to do for all the quests. Just relying on the quest description isn't a great idea since I, and many other players, don't like to read the quest description.

If you're relying on that to tell the reader what they need, its not as helpful since they could just get that all from the quest in-game. You don't do this with all of the quests but you do it with some of them.

Those are just some suggestions, an idea of what I would want to see in a guide for a questline. Post : 9. Post : At this time Prince tommy cannot update this guide and is thus relinquishing its ownership.

AQW Epic.



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